So every one if the 8192 star systems in the game is generated with its position info depending on the number of arms in the galaxy and so on, but once you focus in on a star system, you need to be sure its consistantly displayed the same way. So here you are. A solar system derived from a Seed value that each star is given on creation, allowing it to create a unique but consistant set up, of different planets, gassy, rocky, lava, dead, etc.. and a jungle/earth type planet located at the 3rd or 4th positon in the goldilocks zones...... I "could" make them revolve and orbit the sun and I "could" give them moons, but ....maybe later.
Once again this is essentially an eyecandy effect that we can use in game or just as a game intro, but its nice to know the solar systems can be generated like this to allow the system to look the same if you come back to it.
And thats enough eyecandy now, time to get some user interaction and gameplay mechanics to make use of all these nice render systems and models we have.
Please follow and support my efforts to get this game out on Raspberry Pi4 for Spring 2021. www.Patreon.com/BrianBeuken