And another, needs a better interior though :D
Wednesday, 8 April 2020
More student vids :D
More student work...very pleased
And here's another, again a work in progress, there's some small blending issues and he still has some work to do on his planets detail . But makes the transition to an interior ok, just has to change it to a walking player and FPS view point with Physics controling his motion. Another day or 2 and he'll be there.
Friday, 3 April 2020
its about time I showed something?
My students are doing their Block C programming assignment which is of course to make a game on RPi
Its an interesting block as it really challenges them, doing something they may never do again but that can produce some really interesting results and show them some of the challenges and skills they have to master.
Its nice when they start to click and this is a really nice short demo from one student, who's not quite as far ahead as the others but has really taken the time to make a nice looking demo from the start
Their task is to create a solar system and fly around it to reach a space station they have to dock with , then transition to an FPS view. There's a bit of z-fighting on the spacestation to investigate but he's doing really well. Done on a Raspberry Pi3B+ with no overclocking, and only using C++/OpenGLES2.0, no engines of any kind
Its an interesting block as it really challenges them, doing something they may never do again but that can produce some really interesting results and show them some of the challenges and skills they have to master.
Its nice when they start to click and this is a really nice short demo from one student, who's not quite as far ahead as the others but has really taken the time to make a nice looking demo from the start
Their task is to create a solar system and fly around it to reach a space station they have to dock with , then transition to an FPS view. There's a bit of z-fighting on the spacestation to investigate but he's doing really well. Done on a Raspberry Pi3B+ with no overclocking, and only using C++/OpenGLES2.0, no engines of any kind
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