Yknow I totally forgot I had this blog, almost all of my SBC/game content is now on patreon at www.patreon.com/brianbeuken
please go there for updates on the biggest project ever attempted on the smallest machines.
Yknow I totally forgot I had this blog, almost all of my SBC/game content is now on patreon at www.patreon.com/brianbeuken
please go there for updates on the biggest project ever attempted on the smallest machines.
I've got explosions and particles in my rpi4 game now, time to start working on engine plumes.. currently this is hand placed and can't move yet but thats this weekends work.. looking pretty though
Ive tried very hard to wean myself from buying boards that usually prove to be useless for game dev, but I was really looking forward to getting my hands on a Tinkerboard2. It has a 6 core CPU and a Mali 864, with OpenGLES3.2...if it has drivers...
The TB1 is a nice enough board, certainly it competes favourably with the RPi3, so was hoping the TB2 might compare with the Rpi4... it almost does....
Mesa drivers provide a working environment but it is a little behind on the GLMark2 scores and while it runs Empires well enough its not beating the Pi4 in FPS, staying at a fairly steady 30fps when the Pi4's manging 60. Actually a very steady 30fps, which is a but suss.
It needs a bit of fine tuning to get some of it performance up to spec but it is indeed a capable board. But its GPU isnt yet able to beat the Pi4, except with it comes to Anti Aliasing an image... for some reason its amazing at that... But aside from that, its running everything else at about half the speed of the Pi4... not bad... quite usable, and maybe there are some tricks to make that better, like there were on the Pi4. I may well do a lower res version for it.
But its a nice board, I like it, its going to be a useful double check target.
Added a set of bridges to the project too
which... might be a step too far, but it may be cool to just observe an attack from their view point rather than try to control them.
Only issue is I can't locate any crew men/women to populate the bridge, I'd need a range of uniformed characters sitting and standing around doing, crew type things... and there' snothing around at any price I can see.
I did see the maximo ones which look great, but... very high poly counts on those, and I 'd have to write an fbx animator to use them...
I now have the galaxy generator with stars in place in my game menu. Looks very cool when used in this, though I have added a bit more content to that menu since this video was made. Watch out for more.